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Windows Programming: Creating/Using DLL’s

September 8th, 2009

In the world of programming, there are MANY different types. Unfortunately, programming for some systems is different than others, but it’s things like that which keep the world turning. Today, we will discuss what exactly is a Dynamic Link Library (DLL) and how to use them to keep our programming easier and more organized. I will also include an Italian translation of this tutorial in the download source below! (Un traduzione del questo tutorial è in il download link per richiesta)

We’ll begin with what a DLL is and what it’s purpose is. A DLL is a wonderful tool to keep your programs organized by creating a DLL per set of functions. Also, it helps developers keep their closed source functions closed source, but also allows (with proper documentation/instructions on doing so) other users to use their work. Below we will give a few simple examples on how it all works!

To create the DLL we will be using Microsoft’s Visual C++. This is a free IDE compiler. I use it for any sort of Windows programming that I may do and will include the solution file in the download. Of course, I prefer GNU’s GCC which is also free, but the Windows ports of the compiler are not as good as the standard linux version.

The first note that I want to make is that if you’re making this project on your own (and not using my solution file), be sure to go to Project->Your Project’s Properties->Configuration Properties->General->Configuration Type and change it to “Dynamic Library (.dll)” otherwise it will not compile correctly.

Now in this tutorial, I am assuming you already know how to write programs, so this first file is test_dll.cpp. It contains the actual definitions, etc. of our functions:

/**
* Test Dynamic Library File
*
* (C) 2009 Dennis J. McWherter, Jr. All Rights Reserved.
*
*/

#define WIN32_LEAN_AND_MEAN // No need for the extra stuff.
// Non includere i file cui non hanno un scopo
#include <windows.h>
#include <iostream>
#include "test_dll.h" // Our header file
// Il nostro header file

using namespace std;

// Initiate the DLL (For programs)
// Iniziare il DLL (per i programmi)
BOOL APIENTRY DllMain(HINSTANCE dllHinst, DWORD reason, LPVOID lpvReserved){
// Use a switch to tell the program how to cycle the processes
// Usare un switch per fare il programma funziona
switch(reason){
case DLL_PROCESS_ATTACH:
break;
case DLL_PROCESS_DETACH:
break;
case DLL_THREAD_ATTACH:
break;
case DLL_THREAD_DETACH:
break;
}
return true;
}

// The functions of our class. These are defined in "test_dll.h"
// Le funzioni del nostro class. Gli questi sono definire in "test_dll.h"

// Constructor
test_dll::test_dll(){}

// Basically a pointless function just to see how we can make them work together XD
// Una funziona senza la usa. è più di un demonstrazione.
char test_dll::func1(char lang){
return lang;
}

int test_dll::func2(float x,float y,char op){
// Simple math function!
// Semplice funziona della matematica
switch(op){
case 'a':
cout<< x << "+" << y << "=" << x+y;
return 0;
break;
case 's':
cout<< x << "-" << y << "=" << x-y;
return 0;
break;
case 'd':
cout<< x << "/" << y << "=" << x/y;
return 0;
break;
default:
cout<< x << "*" << y << "=" << x*y;
return 0;
break;
}
return 0;
}

Again, a fairly straightforward example. What you do have to notice in this that is different from most programs is that fact that we’re not really calling a “Main” function to be run. We call BOOL WINAPI DllMain instead. This next file is the header file. A rather important file overall as it let’s us know what to export.


/**
* Test Dynamic Library File
*
* (C) 2009 Dennis J. McWherter, Jr. All Rights Reserved.
*
*/

#ifndef HEADER
#define HEADER
// To keep the code clean we'll define this with a macro but this tells the processor
// to export whichever function/class it preceeds.
// Ci definiamo il questo con un macro ma ci vedremmo come lo funziona in più ritardo
#define EXPORT_DLL __declspec(dllexport)

// Now our class - If you export a class, all its functions come with! :) else do each function
// Adesso il nostro class! Se exporti un class poi i tutti funzione di lo sono exportare.
// se individuale ti exporti poi si deve __declspec(dllexport) per ogni
class EXPORT_DLL test_dll{ // = class __declspec(dllexport) test_dll{
public:
test_dll(); // Constructor/Costruttore
char func1(char lang); // First function definition/La definizione della prima funziona
int func2(float x,float y,char op);
};

#endif

The comments explain it, but it’s really worth going over again. EXPORT_DLL is defined just for the purpose that we could potentially have more than a single class to export. This goes both ways for the dllexport and dllimport options, so really, EXPORT_DLL just translates to __declspec(dllexport) which would also work if you replaced EXPORT_DLL. Now, compile that code and VC++ should provide you with a .dll file and a .lib file with whatever name you gave the project (in our case: “DLL_Tutorial.lib/.dll”).

Now, you cannot run DLL files by themselves; you need a client program (.exe) which is what we’re getting to now. For the sake of brevity, we will just make this a simple console program which runs the proper functions. Now, create a new project and make sure you copy the “DLL_Tutorial.lib” file into the source directory. You need the .lib file to compile the client program, but you only need the .dll to run the program.

So here is the client main file. A console program of course to keep things simple :) We’ll call this test_client.cpp

/**
* Test Dynamic Library File
*
* (C) 2009 Dennis J. McWherter, Jr. All Rights Reserved.
*
*/

#include <iostream>
#include <string>
#include "test_client.h"

using namespace std;

int main(){
// Create object to class
// Creare l'oggetto a class
test_dll test;

// Init var
string num1,num2,addition,subtraction,division,multiplication,ans,operation;
float x,y;
char choice[5], op[5]; // Allow more chars just in case - otherwise we'll break the script :(
// Permettere dei più caratteri così non ci romperiamo il script! :(
cout<< "Please select a language\r\n\r\nEnglish - en\r\nItaliano - it\r\n \r\nSelect: ";
cin>>choice;
switch(test.func1(choice[0])){
case 'i':
num1 = "Numero 1: ";
num2 = "Numero 2: ";
addition = "Per piacere selezi i tuoi numeri per aggiungiere";
subtraction = "Per piacere selezi i tuoi numeri per sottrarre";
division = "Per piacere selezi i tuoi numeri per dividere";
multiplication = "Per piacere selezi i tuoi numeri per moltiplicare";
ans = "La tua risposta: ";
operation = "\r\nPer piacere selezi il tuo operazione:\r\na - Aggiungiere\r\ns - Sottrarre\r\nd - Divisione\r\nm - Moltiplicazione\r\n\r\nSelection: ";
break;
default:
num1 = "Number 1: ";
num2 = "Number 2: ";
addition = "Please select your numbers to add";
subtraction = "Please select your numbers to subtract";
division = "Please select your numbers to divide";
multiplication = "Please select your numbers to multiply";
ans = "Your answer: ";
operation = "\r\nPlease select your option:\r\na - Addition\r\ns - subtraction\r\nd - Division\r\nm - Multiplication\r\n\r\nSelection: ";
break;
}

cout<< operation;
cin>>op;
cout<< endl << endl << num1;
cin>>x;
cout<< endl << num2;
cin>>y;

test.func2(x,y,op[0]);

cout<< endl << endl << "Type in anything to exit...";
cin>>op;

return 0;
}

Naturally, the header file that follows is test_client.h

/**
* Test Dynamic Library File
*
* (C) 2009 Dennis J. McWherter, Jr. All Rights Reserved.
*
*/

#ifndef TEST_HEADER
#define TEST_HEADER
#define DLL_IMPORT __declspec(dllimport) // Same concept as export
// Il stesso concepto come export

// Define the class

// What is the purpose of redefining? That's all you need to do is redefine structure ;)
// and not function :)
// Perchè ti deve ridefinire la class? Perché solo lo struttura si deve essere definire!
// e no funziona :)
class DLL_IMPORT test_dll{
public:
test_dll(); // Constructor/Costruttore
char func1(char lang); // First function definition/La definizione della prima funziona
int func2(float x,float y,char op);
};

#endif

Within these two files, they are essentially creating a calculator. Since I wrote this program in dual languages, I added SIMPLE (meaning hard-coded) dual language support into the program. Also, this gives a reason for the first function, just to see how one can use multiple functions from a DLL just as if they were in the source.

If anyone has further questions or is receiving errors, feel free to let me know and I will be glad to help! Now make sure, however, that everything is set right as well. I ran into an error compiling the client the first time because my project subsystem (found in project properties->linker->System) was set to WINDOWS rather than CONSOLE so it was looking for the WINMAIN where there was none. So just a word of caution to anyone trying this without my source and you are receiving a WINMAIN compilation error.

So the land of DLL’s really aren’t as complex as it seems. It’s simply a closed source utility which helps other developers in WINDOWS programs.

Regards,
Dennis M.

DLL Tutorial Source Code and Binaries

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Converting a String to a Vector

August 24th, 2009

It has been a long while since I’ve posted a C or C++ tutorial, but here comes another one! I try to help with programming tips on various forums across the internet. I am a fluent English and Italian speaker, so naturally I work on forums of both languages. While browsing an Italian forum, I came across an interesting question. How does one convert a C++ string to a vector. I decided I would lend a hand, and it bears repeating on here.

Vectors can be used for various things in C++, but they are for the more advanced programmer really. They are not really necessary if it is not a complex program, but this tutorial could serve useful for many I’m sure.

I myself was at first puzzled by the question. I had never thought of a reason to do this and so, frankly, I never have. After some thought, it wasn’t too bad, but still an interesting concept. I’ll post the code below and then explain further below that. Comments are in both English and Italian. The reason being is what I previously mentioned about the original reason I wrote this code.

/**
* String to Vector Tutorial by Dennis M.
*
* un tutorial di microsonic.org
*
*/

// Include files ~ Includere i file
#include <string>
#include <iostream>
#include <vector>

using namespace std;

int main()
{
// Declare Variables ~ Definire i varibili
string data = "one - uno";
vector<string> vect;

// Insert data into vector ~ Inserire l'informazione in il vector
vect.push_back(data);
data = "two - due";
vect.push_back(data);
data = "three - tre";
vect.push_back(data);

// Loop to view the contents of the vector ~ Loop per vedere i contenti di il vector
for(unsigned int i=0;i<vect.size();i++){
cout<< i << ": " << vect.at(i) << endl;
}

// Memory Management ~ Ci sicuriamo la memoria!
vect.clear();

return 0;
}

Now the code is pretty self-explanatory and the comments I think do a pretty good job. The only thing one may be perplexed about is where the functions and pointers come from. If you examine the documentation (header file?) for a vector, all is clearly defined. This example will also print the vector and clear it before it exits.

So I hope this post is of some service to someone and as usual, I have included the source and binaries in the post!

String to Vector Tutorial

Regards,
Dennis M.

admin C/C++, Italiano, Other

Importance of Structure and Coding Etiquette

August 7th, 2009

Well, it’s been a very long time since I last updated and I’d like to apologize to all my subscribers for that. I’ve been very busy, but it seems the work load is going down and I’ll have more time to continue writing! Now, on with the article.

So recently, I have just finished a project where one developer had started and then decided he could not finish the work, so I was hired to finish it. The natural thought to one who is inexperienced is, “This will be a cakewalk. Most of the programming is already done!” – wrong. The first thing that went through my mind was, “I wonder how bad this really is.” So, I accept the project (as I had only a few projects at the time) and take a look.

The code was atrocious to say the least. I felt as if this other developer had never learned how to use comments or his tab key/space bar to format. Most of the time on the project was bent around figuring out what the original developer had tried to do. It was a nightmare.

As I started digging through files and files of unnecessary sloppy code, I thought to myself, “I need to write something about this. This kind of work needs to stop.” I was not upset because of the amateur programming, nor the fact that it was undocumented and poorly written. What bugs me is the fact that someone paid for that kind of work. It looked like the developer copy/pasted everything from snippets he or she found online. That being said, one must learn the importance of structure and coding etiquette.

Structure is important for general organization. It keeps code neat and clean looking and much easier for anyone, to include yourself, to go back and fix errors/security holes. Most people see structural formatting as a simple aesthetic quality when in reality it is like formatting a letter. The structure keeps things organized and understandable on a more universal level.

Coding etiquette, on the other hand, is something learned over a long period of time. No new developer can simply logon and expect to program to the standards set right now, but at the same time should begin mimicking the styles of major developers. Examining the work of others is one of the best ways for any developer to learn, so studying (yes, just like in school) the work of past developers, and prominent works of today, one can easily understand how to program professionally. A simple example would be to write functions rather than hardcode functions multiple times. Or rather than using raw MySQL functions, create an SQL wrapper to execute the functions.

There are many resources on learning how to program professionally, and be neat, but it’s up to developers to use the tools. The vast majority of developers, I would say, hold to the standards. However, for those who do not, they are just ripping off their client in the long-run.

Regards,
Dennis M.

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Importance of a Portfolio

June 10th, 2009

Portfolio. The word sometimes lingers in one’s mind, but usually is associated with artwork, or a collection of works from your high school English class. But really, an online portfolio (whether it’s only artwork/graphics or programming) is very important when trying to find interested clients.

Generally, most people can only establish their names by doing quality work at a great price (or in a few cases, great work and advertising at a high price pays off too – but those are the few giants of the web today). Word of mouth is good, but when you have a website, you should be showing off more than that to your potential clients. When a client visits your site (no matter which way – browsing, by accident, referal, etc.) their first opinion is your site itself. From there, they are looking for a giant link or button that says “Portfolio.”

When the user goes to this link, they don’t want to see just links, but they want a thumbnail shot of what to expect, a link to a working example, and a description of the purpose of the work. Now I know I do not have all of those things right now (just yet, anyway), but they are well worth it. Since most users see other works I’ve done (and after speaking to me on MSN) they are always satisfied with what I have to offer, but I am working on my designing skills and a portfolio script which I shall be launching very soon so I can practice what I preach.

So now that everyone understands that a portfolio should be more than just a collection of works you done, everyone can start really presenting themselves effectively. Like I said, soon I will be finishing my portfolio script and perhaps releasing it to the public, so if you are unsure about how to get yours started, that may be a great starting point for you!

Regards,
Dennis M.

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The For(); Loop

May 13th, 2009

Many new programmers are perplexed by the “for” loop. However, it is one of the most essential and powerful tools in any developer’s arsenal. Without it, efficient and clean programming would not be as possible. Early on, most developers seem to stick to the while(); loop. I mean sure, while(); is great for some things, but may not exist in some programming languages and not to mention won’t work for everything you need.

Let’s begin by going into the basics about the for(); loop. Well really, a lot depends on the programming language (I will provide both PHP and C++ examples in the source file). But more or less, the for(); loop is simply iteration. It will run until its defined limit is hit providing whatever results you wish. We’re going to do this in more standard languages (e.g.: C/C++ and Java) instead of PHP for mass compatibility. Just note, if you’re looking to do this for php, you do not need to define the type of variable, and your variable will just start with the “$” symbol. So for example, PHP would be for($i=0;…;…){}.

Now we’re going to write a sample program and break it down:

for(int i=0;i<=5;i++){
std::cout<< "This is line number "<< i << std::endl;
}

Now as most of you may have noticed, this is a C++ example, but will effectively explain how the loop works for ALL programming languages!

int i=0; – This simply defines the variable and starting place (0 in this case). In PHP you would simply use $i=0; and so on for the rest of the statements.
i<=5 – This tells the loop when to stop (This <= symbol means less than or equal to). When i>5, the loop will stop and proceed on to the rest of the code.
i++ – This tells what the loop should do after every time it is run. In this case, we’re using i++ which means to add 1 each time around.

Now those are the basics to the loop. What lies within is just simply the code to be executed, which could of course have conditionals and such within it as well (e.g.: if(), etc.). So now we’ll move on to a more complex example.

unsigned int choices=5;
char* choice = new char[choices];
for(int i=0;i<=choices;i++){
std::cout<<"Please enter a value: ";
std::cin>>choice[i];

if(!choice[i]){
std::cout<<"No value for choice "<< i<< std::endl;
}
}
for(int i=0;i<=choices;i++){
std::cout<<"Choice "<< i<<" was "<< choice[i] << std::endl;
}

This will store an array of choices and then after entering them, they will be printed back!

In the source below, all working examples will be provided!
For(); Loop Tutorial

So, that basically wraps everything up! If you need anymore clarification, just let me know.

Regards,
Dennis M.

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